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中央研究院 資訊科學研究所

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學術演講

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TIGP (SNHCC) -- AI in Computer Games: Game Solving, Strength Modeling, and Interpretability

  • 講者施仲晉 教授 (國立中正大學資訊工程學系)
    邀請人:TIGP (SNHCC)
  • 時間2026-09-07 (Mon.) 14:00 ~ 16:00
  • 地點Google Meet
線上串流
Google Meet 會議參加資訊
視訊通話連結:https://meet.google.com/tgp-rkxw-xvo
或撥打以下電話號碼:‪(US) +1 984-221-1697‬ PIN 碼:‪721 263 857‬#
更多電話號碼:https://tel.meet/tgp-rkxw-xvo?pin=5550471716548
摘要
Beyond playing to win, game AI raises deeper questions: can we solve a game, model a player's skill, and explain why a move is good? This talk introduces three research directions that pursue exactly these goals.
First, in game solving, techniques such as Relevance-Zone search, the Proof Cost Network, and distributed solving frameworks make it possible to prove game outcomes efficiently and at scale, while guaranteeing correctness.
Second, in strength modeling, a learned Strength Estimator captures a player's skill level. This enables AI that adjusts its difficulty in a controllable, human-aligned way, rather than always playing as strongly as possible.
Third, in interpretability, a Residual–Transformer hybrid model combines local patterns with global board structure to produce interpretable signals about positional factors and move quality, helping us understand why a move is good.
Together, these directions point toward game-AI systems that are accurate, adaptive, and interpretable.