TIGP (SNHCC) -- AI in Computer Games: Game Solving, Strength Modeling, and Interpretability
- LecturerProf. Chung-Chin Shih (CSIE Department, National Chung Cheng University)
Host: TIGP (SNHCC) - Time2026-09-07 (Mon.) 14:00 ~ 16:00
- LocationGoogle Meet
Live Stream
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或撥打以下電話號碼:(US) +1 984-221-1697 PIN 碼:721 263 857#
更多電話號碼:https://tel.meet/tgp-rkxw-xvo?pin=5550471716548
Abstract
Beyond playing to win, game AI raises deeper questions: can we solve a game, model a player's skill, and explain why a move is good? This talk introduces three research directions that pursue exactly these goals.
First, in game solving, techniques such as Relevance-Zone search, the Proof Cost Network, and distributed solving frameworks make it possible to prove game outcomes efficiently and at scale, while guaranteeing correctness.
Second, in strength modeling, a learned Strength Estimator captures a player's skill level. This enables AI that adjusts its difficulty in a controllable, human-aligned way, rather than always playing as strongly as possible.
Third, in interpretability, a Residual–Transformer hybrid model combines local patterns with global board structure to produce interpretable signals about positional factors and move quality, helping us understand why a move is good.
Together, these directions point toward game-AI systems that are accurate, adaptive, and interpretable.
First, in game solving, techniques such as Relevance-Zone search, the Proof Cost Network, and distributed solving frameworks make it possible to prove game outcomes efficiently and at scale, while guaranteeing correctness.
Second, in strength modeling, a learned Strength Estimator captures a player's skill level. This enables AI that adjusts its difficulty in a controllable, human-aligned way, rather than always playing as strongly as possible.
Third, in interpretability, a Residual–Transformer hybrid model combines local patterns with global board structure to produce interpretable signals about positional factors and move quality, helping us understand why a move is good.
Together, these directions point toward game-AI systems that are accurate, adaptive, and interpretable.